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©2007-2009 ~Konartist3D
:iconkonartist3d:

Artist's Comments

Original character design by Wen-M:
[link]

Work in progress at:
[link]

Some test renders of the facial morphs.

Comments


love 0 0 joy 0 0 wow 2 2 mad 0 0 sad 0 0 fear 0 0 neutral 0 0
:iconmatmanvvs20:
Good stuff. Unfortunately though, the blury hair kinda ruins it. Its because the rest of the model is so detailed and the hair isnt; though I guess there isnt much you can do abou that. Still, this is the kinda work I am aiming to be able to create. :)

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Bring it on Tro!
:iconkonartist3d:
Thanks. The hair is a transparent texture on a poly so it wasn't as sharp as even with a 4096x4096. Next time I'll be testing out the hair shader so it should be interesting.
:iconkyrashangea:
Wow, those are so cool and detailed. I wish I even understood how digital art is created. ^^

--
The city is afraid of me. I've seen its true face.

Contests are cool.
:iconjessami:
Dude, I love his teeth. I'm not sure why they stand out so much to me (Except where they sparkle) But they're NICE. I also like his random cuts.

--
You laugh because you think I’m like them

I laugh because you think you’re any different
:iconphonet:
The last one is clearly the best. Represent!

--
"We are here on earth to fart around. Don't let anybody tell you different."

Kurt Vonnegut
:iconsamurai-masami:
His skin looks extremely realistic, tough his hair still needs a little more improvement, that's the only thing that needs work...everything else is awesome!

--
Without pain life has no meaning. I intend to give your lives a meaning.
:iconsomethingthingyman:
holy shit, thats fuckin awesome, you freakin rule, dude!!!

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seb.b
:iconlightwaveuser:
reall cool. love the faces. but the specaularity is to high making him look wet.
:iconsoulburned:
Think it might be possible to take hair shaders made in poser and export into whatever you're using? 3ds max? Maya? Lightwave? Viz? Blender? Cinema 4d? lol the list goes on....

Details

April 22, 2007
420 KB
420 KB
1230×1800

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